Elementary School
Barnes, M.K. (1998). Hot on the campaign trail! Teaching social studies
through drama. Social Education, 62(4), 218-221.
- This article is a simulation for use in an elementary classroom
(demonstrated with a grade three class). Although the journal and the ideas
contained are American, it is easy to see how this simulation could be
adapted for use with Canadian politics. This game uses role play to help
students understand concepts such as creating government, legislative,
executive and judicial branches, campaigning, etc. The game actually
simulates the entire campaigning and voting process. The article includes a
good bibliography and notes as well as a useful section about what the
students who took part in the simulation learned. (ST,BM)
Cratty, B.J. (1985). Active Learning: Games to Enhance Academic
Abilities. (2nd ed.). New Jersey: Prentice-Hall, Inc.
- There are more game-like activities in this book than there are
simulation activities, but there are a couple of simulation-like games that
could be used in an elementary school classroom (i.e. Codes). Even though
the book does not have as many simulation games as we would have liked it
too, there is one very useful aspect of this book. After the explanation of
how to play each game/simulation, there is a paragraph (or two) on
modifications that could be made to the game if there was a child with
special needs in your classroom. These are very basic explanations, but the
games are easy to modify and the explanations for modifications are well
laid out. (ST,BM)
Middle School
- Brozik, D., Zapalska, A. (1999). Interactive classroom economics: The
market game. The Social Studies, 90(6), 278-282.
- This is an interactive simulation game that is meant to represent an
economy. The students are provided with products and sent to a market to
trade with vendors. In this activity, the students develop an understanding
of the concepts of supply and demand, as well as the importance of money to
facilitate these processes. AWC
- Cox, A.C. (1997). Using the Stock Market Game in the social studies
classroom. Social Education, 61(6), 347-350.
- The Stock Market Game is a simulation meant to teach economic concepts.
This game is set up in the United States, and supported by the Securities
Industry and regional coordinators. It could also be set up within a
classroom and managed by a teacher. The game involves students choosing
stocks and using imaginary money. At the middle school level, the article
encourages the students to concentrate on local or familiar companies. This
game is useful in gaining an understanding of many economic concepts,
encouraging students to keep up with the news, and realizing how changes in
local economy could be felt on a larger scale. AWC
- Ripp, K. (2001) Bead game simulation – Lesson Plan. Foundation for
Teaching Economics, 1-12.
- This simulation game is meant to demonstrate the differences between
market, command and traditional economic systems. With the use of string
and beads, the students will simulate these systems and then understand
what these systems mean. As an extension, the students could identify
actual examples of these economic systems. AWC
Pearson, C. and Marfuggi, J. (1975). Creating and Using Learning Games.
California: Education Today Company, Inc.
- This book includes many excellent ideas for many different types of
games and simulations for use in elementary and secondary classrooms.
Chapters 11 and 12 ("Translating Real Life into Games" and "Simulations
and Value Clarification"). These chapters explain a couple of different
simulations, as well as how to design a good simulation game and lesson to
accompany it. Four simulations games in particular for use in the social
sciences are explained in chapter 12: Grab the Bananas, Prisoner's
Dilemma, Bronze Axes and Powderhorn. (ST,BM)
- Pike, G., Selby, D. (1999). Bafa Bafa. In the Global Classroom 1
(189-195). Toronto, Ontario. Pippen Publishing Corporation.
- Bafa Bafa is a cross-cultural simulation game. The concept is that
there are two groups that are assigned different rules of acting and
communicating. Each group sends a representative to visit the other group
and to try to understand and report the interactions. This activity is
meant to identify issues related to assumptions and behaviours when meeting
people of different cultures. [Game
description on-line] AWC
- Pike, G., Selby, D. (2001). Trading Game In the Global Classroom 2
(188-190). Toronto, Ontario. Pippen Publishing Corporation.
- The Trading Game is an activity to demonstrate the inequalities of
wealth felt by different countries. The class would be broken up into
groups and each given different amounts of money and resources. The groups
are directed to combine their resources and exchange them for currency or
trade with other groups. The groups can describe their frustrations of not
having sufficient resources or money. [Game
description on-line] AWC
Schwartz, P. (1997). Where's Waldo and what is he thinking? A search for
critical thinking in the classroom. Canadian Social Studies, 32(1), 22-23.
- This journal is a great reference (because it is Canadian) for Social
Studies teachers. The simulation described is for use with early secondary
students. This game uses simulation to develop critical thinking for
history lessons. There are two ideas for simulations. The first is a debate
on Christopher Columbus, where the students are broken up into two groups:
his children and the first natives that he encountered. The second idea is
a simulation of a constitutional amendment conference, much like those at
Meech Lake and Charlottetown. The class is broken up into 5 regional
groups, each with their own problematic constitutional issues. The ideas
for simulations are excellent, but unfortunately the article does not
include handout information, discussion ideas, possible resources or a
bibliography. (ST,BM)
Shears, L.M. and Bower E.M. (Eds.). (1974). Games in Education and
Development. Illinois: Thomas Books, Inc.
- This book is a compilation of many different articles by different
authors (all of which are very interesting). The best part of the book for
Social Studies simulation games is Part II, where there are three
simulations in particular that might be useful. The first is "Assembly
Line" (D. Dobbs, R.F. Hill and C.G. Goodell, p. 199), which is designed to
simulate an actual assembly line and aid in teaching various concepts of
economics. The second is the "Community Development Game" (R.H. Frutchey,
p.274), which simulates a village situation which is designed to make
students overcome major technological development problems. The third is
"Negotiation: A Game for Socialization Training and Assessment" (L.M.
Shears, p.295). All of the games in the book are explained very well and
easy to understand. All information and handouts that are needed are
included. (ST,BM)
Secondary School
Albright, W.P. (1979). Collective Bargaining: A Canadian Simulation.
Toronto: Wiley Publishers of Canada Limited.
- This is a book entirely dedicated to this simulation in particular. It
could be used in a high school economics class or a junior high social
studies section in economics with a bit of modification. The book is more
like a manual that describes the procedures for a simulation in which
players act as management and/or union representatives of a fictional
company: Duro Metal Products, Limited. The players then go on to bargain a
complete labour agreement for the Canadian company. (ST,BM)
Lee, J.R., Ellenwood, S.E. and Little, T.H. (1975). Teaching Social
Studies in the Secondary School. New York: The Free Press.
- Even though this book contains much general information about teaching
Social Studies in secondary schools, there are two chapters in particular
that deal with simulations in Social Studies. Chapter ten ("Simulation in
World History") and chapter 12 ("Law-focused Case Studies and Mock Trials")
have more to do with using simulations. In chapter ten, a couple of the
simulations that the authors include are based on the Hundred Years' War
and the growth of nationalism in England and France, French government and
authority during the era of the French Revolution, Economic Allocation
Profiles and the Guetzkow-Cherryholmes game. It also gives many other great
ideas of situations in history to use in simulations. Chapter 12 is very
self-explanatory, in that it gives ideas to use when incorporating mock
trials into classrooms. The ideas in this book are for use with upper
secondary and seem like they would be relatively difficult to modify for
younger grades. (ST,BM)
Levy, T. (1995). The Amistad incident: A classroom re-enactment. Social
Education, 59(5), 303-308.
- Even though Social Education is an American journal and the story of
the Amistad is primarily American, this simulation and story could easily
be used in an upper secondary unit in history on slavery. The class is
divided into groups of individuals (actual historical figures) for the
Africans and for the government. The decision that is ultimately to be made
after the simulation is: Should the Africans be punished for mutiny and
murder or were they justified in revolting? Each group/individual describes
their position and the simulation includes debriefing, explaining and
discussion about the issue so that each student can answer the given
question. The article includes ideas for extension projects, related topics
that could be studied, sources, additional reading and a list of resources
for teachers. (ST,BM)
MacFarlane, J. (1999). Receiving and discovering information: Two role
playing simulations of the World War I conscription crisis. Canadian Social
Studies, 33(2), 52-53.
- This article outlines an extremely interesting simulation to help upper
secondary students (grades 10-12) understand the conscription crisis of
WWI. There are two parts to the simulation. In the first part, the class is
divided into 6 groups representing prominent politicians of the time (i.e.
Wilfred Laurier, Henri Bourassa, William Lyon MacKenzie King, etc.). Each
group presents their arguments and views for conscription, and afterwards,
each student makes a decision for or against conscription. In the second
part of the simulation, the class is again divided into 6 different groups,
but this time representing individuals across Canada (i.e. a Quebec farmer,
an Ontario business leader, a Western farmer and an easterner in the
fishing industry). The students are then given more information and they
are allowed to form their own arguments and opinions. All arguments were
then given to Borden at a meeting. Th article includes notes and
references, but no handout information. (ST,BM)
Major, M. (1996). No friends but the mountains: A simulation of
Kurdistan. Social Education, 60(3), C1-C8.
- This simulation was a special pull-out section of Social Education for
upper secondary teachers (grades 11-12). The game takes 5-6 class periods
and it looks at the national minority in Turkey, Iraq and Iran: the Kurds.
They were seeking autonomy or independence, all the while clashing with
three different governments. In this simulation, the students play Kurdish
and government roles, as well as a group that plays the United Nations. The
article gives excellent background on the Kurds, Turkey and the Kurds, Iraq
and the Kurds and Iran and the Kurds. Problems between the nations are
discussed and each group must make specific decisions. There is a point
system (explained in full) based on these decisions. Although the
simulation is very much in depth and the information seems overwhelming,
the simulation and needed information is extremely well explained.
Excellent bibliography and notes sections are included. (ST,BM)
Muldoon, J.P. & Myrick, C.J. (1995). The model United Nations: 50 plus
and growing strong, Educational Leadership, 53(2), 98.
- Classroom Simulation Game: This article describes how the model UN
simulation game has grown and evolved over the years. Although this
simulation has been used in high school social studies
classes for over 50 years, its continued growth and increasing popularity
proves that it is still a valuable exercise. [DJ]
O'Reilly, K. (1998). What would you do? Constructing decision-making
guidelines through historical problems. Social Education, 62(1), 46-49.
- This article is a description of a simulation game for secondary
students (grades 10-12) and is used to teach students about the decision
making process and possible reasons for real-life decisions. The games uses
two separate historical events (the causes of World War I and the Bloody
Sunday Massacre) to have students use these decision making guidelines. For
the causes of World War I, the class is divided into three groups: Germany,
Austria-Hungary and Russia. A problem for each country is defined (i.e. the
assassination in Sarajevo) and the group then has to make a decision of
which route to take. For the Bloody Sunday Massacre, students are put in
the place of the Russian tsar and asked, "It has been 3 days after Bloody
Sunday. What will you do?". After the simulations, a discussion ensues and
students will look at the criteria for making decisions. Excellent outlines
for necessary handouts are included in the article, as well as a
bibliography for other sources and teacher resources. This article is easy
to read and the simulation is very well explained and laid out. (ST,BM)
Robinson, J.; Lewars, T.; Perryman, L.S. & Crichlow, T. (2000). Royal
flush: A cross-cultural simulation, Business Communication Quarterly,
63(4), 83-94.
- Classroom Simulation Game: This article discusses how classroom
simulations, in particular Royal Flush can be used to help students master
concepts in cross-cultural workplace communication. It describes how
simulations allow students to learn with their feelings as well as with
their intellects what intercultural communication in a business context
truly means. The game Royal Flush definitely has a business slant but it
would still teach a valuable lesson in either an economics or social
studies class. [DJ]
VanDeVort, J. (1997). Our town's planning commission meeting. Journal of
Geography, 96(4), 183-190.
- This article is a great simulation because not only is it for use in a
geography unit (which not many simulation games are), but it can also be
used as a cross-curricular unit. The simulation is for late
elementary/early secondary aged students. The author (as background to the
lesson) used Reader's Theatre in English class to read Our Town, by
Thornton Wilder and then planned this simulation for use in social studies
because it includes the five major themes of geography. Each student plays
a different character and they have a planning commission meeting in order
to listen to proposals of what to do with a piece of land in the town. The
class actually ends the "meeting" by voting on the issue. The article
includes outlines of all the necessary handouts, and the simulation is well
explained. (ST,BM)
Walcott, C. and Walcott, A. (1976). Simple Simulations: A Guide to the
Design and Use of Simulation/Games in Teaching Political Science.
Washington, D.C.: American Political Science Association.
It was difficult to find ideas of games and simulations for use in
Political Science classrooms in particular, but this book, even though it's
short, does a good job of discussing the use of simulations in Political
Science. The book is interesting reading on the most part, but the most
useful chapter is Chapter III, "The Objectives of Simulation". This chapter
discusses the use of simulations in such topics as individual decision
making, negotiation and bargaining, legislative structure and process and
systemic models. There is also a chapter that aids in the preparation and
design of different simulations. At the end of the book (unlike the others),
there is not only a reference section, but also an annotated bibliography
that comes in very handy. (ST,BM)