Games Across the Curriculum

Game descriptions


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Games played in the course

Other games


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Games played in the course

Nomic, a simulation of legislation

Nomic was developed by Peter Suber, to illustrate some properties of systems that can amend themselves.  The connection to law making systems is obvious, but other systems, such as living systems and social systems with  implicitrurulesogoverninghem, could also be understood in terms of Nomic.

Lots of details about Nomic and Suber's work can be found on the Web at http://www.earlham.edu/~peters/.

Nomic begins with an initial set of rules, and a move in the game consists of trying to change these rules.

Our work with Nomic is described on these web pages:


Patterns

Sydney Sackson's game of patterns is a simulation of the scientific process of conjecturing and testing theories about the world.  One player creates a pattern on a grid and the other players request information about individual cells in the grid until they feel they can guess the pattern.  Players get points for correctly guessing cells.  [Game modified for teacing math] [Links]

New Eleusis

Robert Abbot's Eleusis is a simulation of the scientific process of conjecturing and guessing theories about the world..  ONe player defines a rule for playing card in a sequence.  The other players take turns adding cards to the sequence , which are ruled right or wrong.  From the history of right and wrong cards the players attempt to guess the rule so that they can discard their cards quickly, or take over the ruling on other players cards as a "prophet".  [Links]

Mad Libs

Mad Libs a word game.  Players suggest words to fill in the blanks of a hidden story, which is then read aloud to all the players.  [Links]

Oulipo style writings

The Oulipo group explores creative writing under various constraints (e.g., not using the letter E).  Such writing offers many opportunity to become more aware of the nature of language.  [Links]

Computer generated texts

Computer programmers have long dreamed of teaching a computer to talk.  Just getting a computer to produce a grammatically correct sentence turns out to be quite a challenge in itself.  One learns a lot about the structure of language along the way.

Iterated Prisoner's Dilemma

The prisoner's dilemma is this:

You and a fellow thief are caught for a minor crime, but suspected of another more serious crime.  The police offer you freedom if you testify that your fellow thief did the major crime, sending him to jail for 5 years.  But if your fellow their fingers you for it as well, the police will send you both to jails fo 4 years.  If neither one of you talks, then you'll each get 2 years for the minor crime.  What do you do?

Pure logic says you should implicate your fellow, because otherwise you risk the worst outcome, going to jail for 5 years.  Of course, in practice people don't always behave logically.  And if you were going to be do this over and over again, it would be better to build up some trust and avoid the worst outcomes entirely.  Then the problem becomes the Iterated Prisoner's Dilemma, a simulation of the social and biological evolution of altruism.  [Links]

Iterated Prisoner's Dilemma with Tripartite Solutions

A modification of the dilemma with a third choice for the prisoner: Taciturn, neither complying nor resisting but merely remaining silent. This could be modified for biological analogies to represent freeze in the fight or flight paradigm. [Full game description]

Manufacturer’s Dilemma

This modification of the Prisoner’s Dilemma uses the situational problem set-up to allow the students to make decision with regard to economic principles. This game is meant to simulate the decisions that an entrepreneur would need to make when organizing their business plan. [Full game description]

The King's Challenge

3 way play of The Prisoner's Dilemma: The princess has been kidnapped by the fierce dragon. The king approaches his trusted trio of musketeers. Here is the challenge: If you can save my only child you will have her hand in marriage and you will therefore inherit my entire kingdom and all of my gold.  [Full game description]




Other games

Bafa Bafa

Bafa Bafa is a simulation of cross-cultural interactions that allows for exploring assumptions and behaviours.  [Full game description]

Willison's Biodiversity game

The Biodiversity Game (a.k.a. “The Bean Game”), was created by Dr. Martin Willison, professor of Biology at Dalhousie University. It has been used as a teaching tool in his course Nature Conservation, where it is used to illustrate the fact that a global loss of diversity is often not noticed locally because local diversity can remain stable or even increase while global diversity drops.  [Full game description]

Trading Game

The Trading Game allows one to simulate the impact on trading potential of an unequal distribution of necessary resources. [Full game description]

Whose Fault is It?

This is a simulation used to teach students about earthquakes and some graphing skills.  The students get into a line and assume one of three roles.  They are the earthquake, the medium, or the seismometer.  The students get into a line and produce waves that simulate an earthquake. [Full game description]

Division of Labour

When studying about the Industrial Revolution and its effects on workers and productivity, this short simulation will help students understand why the concept of division of labour was utilized in the fledgling industries. [Full game description]

The Wild Catalyst

A simulation card game used to teach students about the energy changes associated with a change in matter. Students draw cards from the deck to complete their reaction both elementally and energetically. [Full game description]

The Rumour Experiment

Identify and discuss influences on one’s own and others’ perceptions, opinions and responses. [Full game description]

Brief Encounters

Exploring cross-cultural differences through simulation [Full game description]

Barnga

A game about inter-cultural awareness [Full game description]

Card Challenge

Students rearrange cards to find patterns, in the same way that Dimitri Mendeleev did to predict the properties of unknown elements.  [Full game description]

The Inner-City Housing Game

A look at problems faced by those living below the poverty line.  [Full game description]

Nuclear Reactor

A Co-operative Game  [Full game description]

Time Bomb

A Co-operative Game   [Full game description]

Improvisation Games: Creating Spontaneous Music in Groups

Any music compositions can be understood as a game, with the rules varying in latitude for different musical idioms. These improvisation games are essentially self-contained exercises but they can also be considered musical textures that can be incorporated in to larger compositions. Full game description

Classroom Classification

This game attempts to simulate the process of organizing plants or animals according to their phylogeny, i.e. systematics. Players of the game are given a selection of pictures of imaginary animals as well as a description of their classification philosophy, and are asked to group their animals accordingly. Following this, players discuss the different groupings that were created and the factors that affected the composition of the various groupings.  Full game description

TRAGEDY IN TUDORTOWN

This is a simulated, role-playing discussion and decision-making exercise that addresses the issues of security in an age of terrorist threats. Full game description

The Village Game

This is a game that teaches (in a discovery mode) what the essentials were for early civilizations. Students explore scenarios that leaders of growing villages may have had to encounter.  Full game description



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