Games as scholarly research and communication tools:
For the past few years, I've been exploring digital game environments as humanities labs, as spaces in which scholarly research, communication and pedagogy can be performed and presented. Augmenting traditions of written scholarship and scholarly communication, game environments and game-based inquiry introduce interactive, creative, and playful elements into humanities scholarly methods. I initially started by modifying two version of EnCore Xpress MOO (multi-user, object-oriented gamespace) for use in my classes, but have since branched out into using Twine, exploring the Unity game engine, and have been working on ideas for locative and transmedia storytelling through game-like narrative structures.
My DHSI class on this topic can be found here
Some student-created Twine games for English 2386: click here
Rebecca Wilson's graduate assignment (a William Blake-inspired game) is here
A useful Twine tutorial is here
To download Twine, go here