Games as scholarly research and communication tools For the past few years, I've been exploring digital game environments as humanities labs, as spaces in which scholarly research, communication and pedagogy can be performed and presented. Augmenting traditions of written scholarship and scholarly communication, game environments and game-based inquiry introduce interactive, creative, and playful elements into humanities scholarly methods. My DHSI class on this topic can be found here Some student-created Twine games for English 2386: click here To go to Golgonooza v1 (featuring The Natural Daughter game) click here To go to Golgonooza v2 (featuring a GUI story editor) click here |